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  • Patent Illustration

    For AOMB Patent Consultancy I did various patent illustrations. These illustrations were mainly focused towards mechanical and chemical inventions.

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  • Orbis St. Maarten

    For elderly care centre ‘Orbis St. Maarten’ I developed a new graphical identity, including a redesign of the monthly magazine ‘Puttertje’.

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  • NokNok

    NokNok is a mobile communication device that is based on the more and more individualizing world we are living in and the role interactive products play in that world.

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  • Yakers

    For a new Italian clothing brand ‘Yakers’, I developed a packaging that was based on the principles of Yakers. This packaging was exposed at the Pitti Immagine fashion fair 2009 in Florence.

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  • Tecnoblu

    Tecnoblu is label and packaging design company located in the southern part of Brazil. In 2008 I was part of Tecnoblu’s packaging design team, for which I designed and developed different packaging designs for the ‘book’ of 2009.

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  • Auditory Localization

    When talking to someone on the phone it is often more difficult to understand the emotional content that is communicated. ‘Auditory Localization’ tackles this problem due to a 3D sound headphone that interacts and reacts on the movement of phone users.

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  • Omeo

    Omeo is a device that evokes reflection and discussion of memories by linking digital memory triggers to physical artifacts in the real world.

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  • Noes

    Noes is a breathing pillow, designed for the Wilhelmina children hospital, that helps children to relax when they are scared during an injection.

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  • Cardboard Umbrella

    People nowadays take daily life products more and more for granted. They assume that products with an certain appearance have a certain functionality. This cardboard umbrella questions this behavior.

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  • Shall We Play?

    ‘Shall we play?’ is a game that has the goal to make deaf, hearing impaired and hearing children able to jointly play without having the feeling that the handicap of the deaf child has any influence on the interaction between the children.

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  • Perforated Lamp

    Lights are often static objects with a simple button to interact with. This lamp aims to enrich the interaction of the user with a lamp. By folding and unfolding the different layers, user can create different light landscapes.

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© 2010 Milou Pikaart